Among the most important areas of NBA 2K22 MT a sports simulation game is precisely the gameplay. In the case of games like NBA2K21 this comprises on the one hand that the"activity", that is, the gameplay at the games and also on the other hand the component of history and supervisor, where the interaction is not as instantaneous but also very important. The main novelty of player control when they're practicing as virtual athletes is that the adoption of a new shooting system. Before to hit the basket, the important thing was supposed to restrain the time, now it's necessary to target with the stick to achieve a right shot. This makes hitting more difficult, but above all adds an element of precision and makes it necessary for more experienced players to exercise again, which is a great thing so that it doesn't look like"the same thing again."
The drawback is that it complicates the actions for less experienced players and increases the learning curve.
It's true that with regard to the gameplay there are frustrating moments which still haven't been ironed out, such as a 2.16 player near the basket occasionally opting at Buy MT 2K22 his own risk to jump back to create an acrobatic shot that we have never taken. Asked rather than popping up the hoop like it's supposed to, but all these are situations that we don't encounter often.